Foolish Mortals Mod Account (
grimgrinningghosts) wrote in
foolishmemers2017-08-22 02:47 am
FOOLISH MORTALS R2 TEST DRIVE MEME

Hello again, you foolish mortals. Since we are not having a mock trial for R2, we decided to have another test drive to help ring in the occasion! Especially since many of you have multiple options for the upcoming rounds. Much like last time, this test drive will remain open until the game itself opens in October.
Foolish Mortals is, of course, open to Disney characters only - and the same rules apply here. Characters who don't fit this criteria may find themselves being removed from the test drive, for consistency purposes. If you have any questions, please feel free to consult our FAQ here. Please list your character's name (canon also recommended) in the header of your top-level prompt.
Here are some examples to get you started:
1 - Waking Up
You find yourself awoken in a dreary little bed that creaks and squeaks far too much for your liking. The room is run-down and decrepit, and cobwebs practically coat the particularly tacky wallpaper. It's...unnerving, to say the least, and you should probably get out of there. Sadly, it doesn't look like the rest of the hotel is any cleaner, but...perhaps you'll find others in similar circumstances?
2 - Killing Time
If we must kill something, it might as well be your boredom. It doesn't seem, however, that the hotel has quite a lot to offer in the way of entertainment. There's an old projector with creepy early-to-mid-century movies, a bar, a (rather eerie) library, a steam room, and a treasure room. Something feels... off about the last room, however, like you're being watched.
3 - Happy Haunts
There's...stillness in the air. Occasionally, you might notice some sort of unexplainable oddity. A piano might begin to play itself in your presence, or dishes and silverware might reaarange themselves when you're not looking. The eyes on portraits might even follow you around, until you notice them. Perhaps it's worth investigation, or perhaps you're better off just screaming and running away. Your call.
4 - Party!
The Hollywood Tower Hotel, before its sudden closure, was famous for its parties. So perhaps it's unsurprising that everyone is called to the Tip Top Club for a mandatory party...on Thursday night. You should throw on your best formal attire, and try to have a good time. It should be mentioned, of course, that the motive this week appears to be getting on everyone's nerves. It doesn't really help matters that it'd be so easy to take someone out if you just flipped the lights off...have fun.
5 - Body Discovery
Despite your best efforts, someone has died on this fateful Friday. While no one was especially close to him, it appears that Cinderella's father is dead, and one of you is responsible. Better investigate the mansion for clues, and hope you don't mess this up...
6 - Et Cetera, Et Cetera, Et Cetera
For all the prompts you want to do but we haven't listed.
Keep in mind that posting in the test drive does not represent a commitment to join our game. You're welcome to play here even if you can't app. Playing here does not guarantee a slot in the game, nor does it count as a reserve. However, you're welcome to use up to 20 comments here from your character on the test drive should you app them later, in lieu of a sample.
Remember, reserves for the game will be opening on September 22nd

darkwing duck
[There's no evil cackling, no villain explaining their plot, no death traps that he's accidentally-on-purposed triggered yet... What kind of spoopy kooky place is this? Always on the case, Drake Mallllluhhhh Darkwing Duck patrols the halls, looking for any clues as to his whereabouts--and more importantly, a way out.
Mostly it involves jamming an elevator down button, waiting five minutes, and getting made about it. What is it with Disney Ducks and anger issues?
But when he's not doing that, he's trying all the doors, windows (if there are any, it's a hotel after all), looking under rugs for trap doors, is there an emergency stairwell--oh of course it's locked and won't budge no matter what he tries on the door...]
I don't remember ever checking in to a place like this, so I really hope it hasn't been charged to my credit card...
3
[Darkwing prides himself on many, many...many things, and being observant is one of them. He's pretty sure the chairs moves while he had his back turned. But when he turns around and back again, they haven't budged.
But...wait. Now the glasses at the bar have been turned upside down. Those weren't like that before... One more turnaround, then, and--and now the chairs and glasses are right back to where they'd been when he first entered the room.]
All right, some might have accused me of craziness, but I know what I saw. Come on out, you perfunctory pranking poltergeist, or whatever you might possibly be.
5
Nobody touch anything! [He might not be the only investigative type around, but if you think the daring detective of darkness, Darkwing Duck, isn't going to immediately take charge, you'd be decidedly mistaken. He makes sure his cape is out of the way of any blood and paces around the body, chin in hand.]
I'd say he died of bloodloss. [Gee, what gave you that idea, was it all the blood soaked into the carpeting around him?] But I don't see any wounds... Help me roll him over, just try not to step in anything, eugh, damp.
3
Can you please keep it down out there? I'm trying to have a little look around?
[But he can't just do that, no. Not another moment passes before a head pokes up above the countertop, looking out at what is possibly the strangest mess so far. Oswald shoots Darkwing a cross look.]
And who are you calling perfunctory?
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Not you. Whatever's shifting around everything in here when I'm not looking! Something's making a monkey out of me, and I haven't had a lot of good luck with monkeys. It's fast enough to--
...Why would I have to keep it down if you're conducting an investigation? [This is the tone of a father suspecting trouble.]
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...Because I'm trying to look around in peace? [Said in the tone of a father trying carefully to explain things.]
The ghosts messing around in here are distracting enough, and I really don't need to listen to your monologue too.
[He's heard a lot of them before.]
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But you've seen ghosts here, I take it? I'm not one to ignore the supernatural [his girlfriend was a sorceress after all] but I like having slightly more, eheh, concrete enemies to fight.
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Sorry to say, buddy, but there's not a whole lot that is concrete when it comes to haunted houses. Trust me.
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Please, please, no autographs. Well, maybe one autograph. Five for a discount price, one for all your friends.
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Come to think of it, maybe I have heard of you - hang on.
[He moves out from behind the counter, and... first, Darkwing is going to realize pretty quickly that Oswald is shorter then he seemed. Because he sure is holding his disembodied head in his arms.]
5
[Adding a bar to this damn place was both the best and worst thing that had happened to Jessica thus far. If only because she showed up to the body investigations semi-intoxicated, and she couldn't decide if that was a good thing or a bad thing.]
Right. [She groans, getting into place to roll the damn guy over.]
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[...he says as if jessica doesn't also do that exact same thing...
He also might be pulling a face at her whole...everything. At least she's used to working drunk? So she pulls it off...okay. Her attitude could sure use an adjustment, though. Thankfully(?) he doesn't ask for different help.] One, two, three--
[A fully grown human dude is not gonna be any problem for them to roll over, making the stab wound in the gut a lot more obvious.]
Well. Answers that one, I think. No murder weapon left at the scene, though, so the perpetrator stashed it elsewhere...
1
[... He actually doesn't know if that's true or not, he's mostly just trolling a little here.]
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Thankfully for all of us, no prison of any type has ever been able to hold the likes of Darkwing Duck for long!
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[People who are going to choke on their words: Drake.]
5
Oh! I know this one! It was a vampire that did it!